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UCharacterMovementComponent::LedgeCheckThreshold

property Engine Blueprint Since 4.0
#include "GameFramework/CharacterMovementComponent.h"
Access: public Specifiers: UPROPERTYEditAnywhereBlueprintReadWriteAdvancedDisplay

Description

Used to determine whether the character is going off a ledge. If the drop is shorter than this value the character is allowed to walk off it instead of being stopped at the edge.

Caveats & Gotchas

  • Measured in centimeters (ForceUnits=cm), not a ratio — treat it as an absolute drop height, not a percentage of capsule height.
  • AdvancedDisplay property; not visible in the Details panel unless advanced properties are shown.

Signature

float LedgeCheckThreshold

Example

Allow the character to step off short drops without ledge-blocking C++
GetCharacterMovement()->LedgeCheckThreshold = 15.f;

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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