UCharacterMovementComponent::PerchAdditionalHeight
#include "GameFramework/CharacterMovementComponent.h"
Access: public
Specifiers: UPROPERTYEditAnywhereBlueprintReadWriteAdvancedDisplay
Description
Extra distance added to MaxStepHeight when determining how high above a walkable floor the character can perch, letting it hang slightly further off an edge.
Caveats & Gotchas
- • MaxStepHeight is still required to initiate the step up — this only extends how far the perch check reaches, it doesn't replace the step-height requirement.
- • AdvancedDisplay property, so it won't appear in the Details panel unless advanced properties are made visible.
Signature
float PerchAdditionalHeight Example
Allow a bit more overhang when perching on ledges C++
GetCharacterMovement()->PerchAdditionalHeight = 20.f; Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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