UCharacterMovementComponent::CurrentFloor
#include "GameFramework/CharacterMovementComponent.h"
Access: public
Specifiers: UPROPERTYVisibleInstanceOnlyBlueprintReadOnly
Description
Cached information about the floor the character is currently standing on — walkability, impact normal, and hit result — updated only during Walking movement.
Caveats & Gotchas
- • Not updated for other movement modes (falling, flying, swimming); stale data from the last walking update persists until walking resumes.
- • VisibleInstanceOnly — it can be inspected per-instance in the editor but not edited, since the engine overwrites it every walking tick.
Signature
FFindFloorResult CurrentFloor Example
Check the current floor's walkability C++
const FFindFloorResult& Floor = GetCharacterMovement()->CurrentFloor;
if (Floor.IsWalkableFloor())
{
UE_LOG(LogTemp, Log, TEXT("Standing on a walkable floor at %s"), *Floor.HitResult.ImpactPoint.ToString());
} Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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