UCharacterMovementComponent::GetMaxSpeed
#include "GameFramework/CharacterMovementComponent.h"
Access: public
Specifiers: virtualconstoverride
Description
Returns the maximum speed allowed for the current MovementMode — MaxWalkSpeedCrouched or MaxWalkSpeed while walking, MaxSwimSpeed while swimming, MaxFlySpeed while flying, or MaxCustomMovementSpeed in MOVE_Custom.
Caveats & Gotchas
- • Returns 0 for MOVE_None, and MaxWalkSpeed (not a separate falling cap) while MOVE_Falling — horizontal falling speed is bounded by the walking speed, not a dedicated falling max.
- • This is the value CalcVelocity() clamps against every tick, so overriding it is the standard way to implement sprinting, slow zones, or other speed modifiers without touching the rest of the movement code.
Signature
virtual float GetMaxSpeed() const override Return Type
float Example
Sprint speed override C++
float UMyCharacterMovementComponent::GetMaxSpeed() const
{
if (bIsSprinting && IsMovingOnGround())
{
return Super::GetMaxSpeed() * SprintSpeedMultiplier;
}
return Super::GetMaxSpeed();
} See Also
Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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