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UCharacterMovementComponent::MaxWalkSpeedCrouched

property Engine Blueprint Since 4.0
#include "GameFramework/CharacterMovementComponent.h"
Access: public Specifiers: UPROPERTYEditAnywhereBlueprintReadWrite

Description

Maximum ground speed while the character is crouched, capping movement speed independently of MaxWalkSpeed.

Caveats & Gotchas

  • Only takes effect while bIsCrouched is true; standing movement always uses MaxWalkSpeed regardless of this value.
  • Changing this at runtime doesn't retroactively clamp the current Velocity — the new cap is only enforced on the next acceleration update.

Signature

float MaxWalkSpeedCrouched

Example

Slow crouched movement for stealth C++
GetCharacterMovement()->MaxWalkSpeedCrouched = 150.f;

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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