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UCharacterMovementComponent::MaxFlySpeed

property Engine Blueprint Since 4.0
#include "GameFramework/CharacterMovementComponent.h"
Access: public Specifiers: UPROPERTYEditAnywhereBlueprintReadWrite

Description

Maximum ground speed while the character is in Flying movement mode.

Caveats & Gotchas

  • Only applies when MovementMode is MOVE_Flying — call SetMovementMode(MOVE_Flying) for this cap to take effect.
  • Unlike MaxWalkSpeed, flying has no separate crouched variant; MaxFlySpeed is the single cap regardless of crouch state.

Signature

float MaxFlySpeed

Example

Switch to flying and set its speed cap C++
GetCharacterMovement()->SetMovementMode(MOVE_Flying);
GetCharacterMovement()->MaxFlySpeed = 1200.f;

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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