UCharacterMovementComponent::BrakingDecelerationFalling
#include "GameFramework/CharacterMovementComponent.h"
Access: public
Specifiers: UPROPERTYEditAnywhereBlueprintReadWrite
Description
Lateral deceleration applied while falling and not applying acceleration.
Caveats & Gotchas
- • Defaults to 0 in stock UE — falling characters coast at their existing lateral velocity unless you explicitly set this, unlike walking which decelerates via BrakingDecelerationWalking.
- • Works together with FallingLateralFriction; both act on horizontal velocity while airborne.
Signature
float BrakingDecelerationFalling Example
Give falling characters lateral braking C++
GetCharacterMovement()->BrakingDecelerationFalling = 1500.f; Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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