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UCharacterMovementComponent::BrakingDecelerationFalling

property Engine Blueprint Since 4.0
#include "GameFramework/CharacterMovementComponent.h"
Access: public Specifiers: UPROPERTYEditAnywhereBlueprintReadWrite

Description

Lateral deceleration applied while falling and not applying acceleration.

Caveats & Gotchas

  • Defaults to 0 in stock UE — falling characters coast at their existing lateral velocity unless you explicitly set this, unlike walking which decelerates via BrakingDecelerationWalking.
  • Works together with FallingLateralFriction; both act on horizontal velocity while airborne.

Signature

float BrakingDecelerationFalling

Example

Give falling characters lateral braking C++
GetCharacterMovement()->BrakingDecelerationFalling = 1500.f;

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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