UCharacterMovementComponent::AirControl
#include "GameFramework/CharacterMovementComponent.h"
Access: public
Specifiers: UPROPERTYEditAnywhereBlueprintReadWrite
Description
Amount of lateral movement control available while falling, from 0 (no control) to 1 (full control at MaxWalkSpeed).
Caveats & Gotchas
- • Default is 0.05 in the stock Character Movement Component — a small amount of air control, not zero.
- • The effective value can exceed AirControl at low lateral speeds because of AirControlBoostMultiplier; the boosted result is what actually gets applied.
Signature
float AirControl Example
Give the character more responsive air movement C++
GetCharacterMovement()->AirControl = 0.35f; See Also
Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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