RealDocs

UCharacterMovementComponent::AirControl

property Engine Blueprint Since 4.0
#include "GameFramework/CharacterMovementComponent.h"
Access: public Specifiers: UPROPERTYEditAnywhereBlueprintReadWrite

Description

Amount of lateral movement control available while falling, from 0 (no control) to 1 (full control at MaxWalkSpeed).

Caveats & Gotchas

  • Default is 0.05 in the stock Character Movement Component — a small amount of air control, not zero.
  • The effective value can exceed AirControl at low lateral speeds because of AirControlBoostMultiplier; the boosted result is what actually gets applied.

Signature

float AirControl

Example

Give the character more responsive air movement C++
GetCharacterMovement()->AirControl = 0.35f;

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

Feedback

Was this helpful?

Suggest an edit

Select a field above to begin editing.