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UCharacterMovementComponent::FallingLateralFriction

property Engine Blueprint Since 4.0
#include "GameFramework/CharacterMovementComponent.h"
Access: public Specifiers: UPROPERTYEditAnywhereBlueprintReadWrite

Description

Friction applied to horizontal movement while falling, slowing lateral velocity over time.

Caveats & Gotchas

  • Default is 0 in stock UE, so characters keep their lateral speed indefinitely while airborne unless you set this or BrakingDecelerationFalling.
  • If bUseSeparateBrakingFriction is false, this value also doubles as the braking friction used when Acceleration is zero, not just general air movement drag.

Signature

float FallingLateralFriction

Example

Add drag to airborne lateral movement C++
GetCharacterMovement()->FallingLateralFriction = 1.0f;

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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