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UCharacterMovementComponent::AirControlBoostVelocityThreshold

property Engine Blueprint Since 4.0
#include "GameFramework/CharacterMovementComponent.h"
Access: public Specifiers: UPROPERTYEditAnywhereBlueprintReadWrite

Description

Lateral speed threshold below which AirControl is multiplied by AirControlBoostMultiplier.

Caveats & Gotchas

  • Setting this to 0 disables the air control boost, since no lateral speed can be less than zero.
  • Compared against lateral (XY) velocity magnitude only — vertical fall speed does not factor into this check.

Signature

float AirControlBoostVelocityThreshold

Example

Only boost control near-zero lateral speed C++
GetCharacterMovement()->AirControlBoostVelocityThreshold = 25.f;

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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