UCharacterMovementComponent::AirControlBoostVelocityThreshold
#include "GameFramework/CharacterMovementComponent.h"
Access: public
Specifiers: UPROPERTYEditAnywhereBlueprintReadWrite
Description
Lateral speed threshold below which AirControl is multiplied by AirControlBoostMultiplier.
Caveats & Gotchas
- • Setting this to 0 disables the air control boost, since no lateral speed can be less than zero.
- • Compared against lateral (XY) velocity magnitude only — vertical fall speed does not factor into this check.
Signature
float AirControlBoostVelocityThreshold Example
Only boost control near-zero lateral speed C++
GetCharacterMovement()->AirControlBoostVelocityThreshold = 25.f; See Also
Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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