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UCharacterMovementComponent::AirControlBoostMultiplier

property Engine Blueprint Since 4.0
#include "GameFramework/CharacterMovementComponent.h"
Access: public Specifiers: UPROPERTYEditAnywhereBlueprintReadWrite

Description

Multiplier applied to AirControl while falling when lateral speed is below AirControlBoostVelocityThreshold, giving extra control at low speed.

Caveats & Gotchas

  • Setting this to 0 disables the boost entirely, leaving AirControl as the effective value at all falling speeds.
  • The boosted result is clamped to a maximum effective air control of 1, no matter how high the multiplier is set.

Signature

float AirControlBoostMultiplier

Example

Boost control when nearly stationary in the air C++
GetCharacterMovement()->AirControlBoostMultiplier = 2.f;

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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