UCharacterMovementComponent::AirControlBoostMultiplier
#include "GameFramework/CharacterMovementComponent.h"
Access: public
Specifiers: UPROPERTYEditAnywhereBlueprintReadWrite
Description
Multiplier applied to AirControl while falling when lateral speed is below AirControlBoostVelocityThreshold, giving extra control at low speed.
Caveats & Gotchas
- • Setting this to 0 disables the boost entirely, leaving AirControl as the effective value at all falling speeds.
- • The boosted result is clamped to a maximum effective air control of 1, no matter how high the multiplier is set.
Signature
float AirControlBoostMultiplier Example
Boost control when nearly stationary in the air C++
GetCharacterMovement()->AirControlBoostMultiplier = 2.f; See Also
Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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