UCameraComponent::GetAdditiveOffset
#include "Camera/CameraComponent.h"
Access: public
Specifiers: const
Description
Retrieves the additive offset and FOV offset currently applied to this camera via AddAdditiveOffset.
Caveats & Gotchas
- • Returns the identity transform and 0.0 FOV offset if no additive offset has been applied, rather than failing or returning an optional.
- • Not UFUNCTION-tagged, so it isn't callable from Blueprint.
Signature
void GetAdditiveOffset(FTransform& OutAdditiveOffset, float& OutAdditiveFOVOffset) const; Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| OutAdditiveOffset | FTransform& | Receives the currently applied additive offset transform. | — |
| OutAdditiveFOVOffset | float& | Receives the currently applied additive FOV offset in degrees. | — |
Return Type
void Example
Read the current offset C++
FTransform CurrentOffset;
float CurrentFOVOffset;
CameraComponent->GetAdditiveOffset(CurrentOffset, CurrentFOVOffset); Tags
Version History
Introduced in: unknown
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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