UCameraComponent::ClearAdditiveOffset
#include "Camera/CameraComponent.h"
Access: public
Description
Removes any additive positional/rotational and FOV offset previously applied via AddAdditiveOffset.
Caveats & Gotchas
- • Not UFUNCTION-tagged, so it isn't callable from Blueprint.
- • Safe to call even if no additive offset is currently set — it simply resets the offset back to identity/zero.
Signature
void ClearAdditiveOffset(); Return Type
void Example
Reset the offset C++
CameraComponent->ClearAdditiveOffset(); Tags
Version History
Introduced in: unknown
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
Feedback
Was this helpful?