RealDocs

UCameraComponent::ClearAdditiveOffset

function Engine Since unknown
#include "Camera/CameraComponent.h"
Access: public

Description

Removes any additive positional/rotational and FOV offset previously applied via AddAdditiveOffset.

Caveats & Gotchas

  • Not UFUNCTION-tagged, so it isn't callable from Blueprint.
  • Safe to call even if no additive offset is currently set — it simply resets the offset back to identity/zero.

Signature

void ClearAdditiveOffset();

Return Type

void

Example

Reset the offset C++
CameraComponent->ClearAdditiveOffset();

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

Feedback

Was this helpful?

Suggest an edit

Select a field above to begin editing.