UButton::OnHovered
#include "Components/Button.h"
Access: public
Specifiers: UPROPERTYBlueprintAssignable
Description
Multicast event broadcast when the pointer begins hovering over the button.
Caveats & Gotchas
- • Its counterpart OnUnhovered fires when the pointer leaves — bind both if you need to drive a full hover in/out visual state from Blueprint or C++.
- • On touch platforms there's typically no true hover state, so this event may not fire reliably outside of mouse-driven platforms.
Signature
UPROPERTY( BlueprintAssignable, Category = "Button|Event" )
FOnButtonHoverEvent OnHovered; Example
Bind a native handler to OnHovered C++
MyButton->OnHovered.AddDynamic(this, &AMyHUD::HandleButtonHovered); See Also
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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