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UButton::GetColorAndOpacity

function UMG Since 5.2
#include "Components/Button.h"
Access: public Specifiers: const

Description

Returns the color multiplier currently applied to the button's content (the widget placed inside it), including its alpha.

Caveats & Gotchas

  • Not itself UFUNCTION-tagged, so it isn't directly callable from Blueprint; Blueprint reads it through the ColorAndOpacity property's native getter.
  • This tints the child content, not the button's background — see GetBackgroundColor for the background tint.

Signature

FLinearColor GetColorAndOpacity() const;

Return Type

FLinearColor

Example

Read current tint C++
FLinearColor Tint = Button->GetColorAndOpacity();
if (Tint.A < 1.0f)
{
    // Content is partially transparent
}

Tags

Version History

Introduced in: 5.2

Version Status Notes
5.6 stable

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