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UButton::SetColorAndOpacity

function UMG Blueprint Since 4.0
#include "Components/Button.h"
Access: public Specifiers: UFUNCTIONBlueprintCallable

Description

Sets the color and opacity multiplier applied to the button's child content, not its background.

Caveats & Gotchas

  • Tints the content placed inside the button (text, icon, etc.) — use SetBackgroundColor to tint the button's own background brush instead.
  • Alpha below 1.0 fades the content but the button remains fully clickable; it does not disable input.

Signature

UFUNCTION(BlueprintCallable, Category="Button|Appearance")
UMG_API void SetColorAndOpacity(FLinearColor InColorAndOpacity);

Parameters

Name Type Description Default
InColorAndOpacity FLinearColor The color and opacity multiplier to apply to the button's content.

Return Type

void

Example

Dim the button content C++
MyButton->SetColorAndOpacity(FLinearColor(1.f, 1.f, 1.f, 0.5f));

Tags

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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