UBlueprintPathsLibrary::VideoCaptureDir
#include "Kismet/BlueprintPathsLibrary.h"
Access: public
Specifiers: staticBlueprintPure
Description
Returns the directory used for user-requested video capture output, such as recordings made with the in-editor or in-game video capture tools.
Caveats & Gotchas
- • Empty until a video capture has actually been triggered — the folder is created on first use, not on engine startup.
- • Distinct from ScreenShotDir(); still-image screenshots and video captures are written to separate directories.
Signature
static FString VideoCaptureDir() Return Type
FString Example
Log video capture output location C++
UE_LOG(LogTemp, Log, TEXT("Video captures saved to: %s"), *UBlueprintPathsLibrary::VideoCaptureDir()); Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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