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UBlueprintPathsLibrary::VideoCaptureDir

function Engine Blueprint Since 4.0
#include "Kismet/BlueprintPathsLibrary.h"
Access: public Specifiers: staticBlueprintPure

Description

Returns the directory used for user-requested video capture output, such as recordings made with the in-editor or in-game video capture tools.

Caveats & Gotchas

  • Empty until a video capture has actually been triggered — the folder is created on first use, not on engine startup.
  • Distinct from ScreenShotDir(); still-image screenshots and video captures are written to separate directories.

Signature

static FString VideoCaptureDir()

Return Type

FString

Example

Log video capture output location C++
UE_LOG(LogTemp, Log, TEXT("Video captures saved to: %s"), *UBlueprintPathsLibrary::VideoCaptureDir());

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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