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UBlueprintPathsLibrary::ProjectSavedDir

function Engine Blueprint Since 4.0
#include "Kismet/BlueprintPathsLibrary.h"
Access: public Specifiers: staticBlueprintPure

Description

Returns the project's Saved directory, the standard writable location for logs, save games, crash dumps, and other runtime-generated files. Equivalent to FPaths::ProjectSavedDir() exposed for Blueprint/Python.

Caveats & Gotchas

  • This directory is excluded from packaged builds by default and is regenerated per-machine — never store content here that the game depends on shipping with.
  • On some platforms (consoles, some mobile targets) this doesn't map to a real writable path at all — prefer the platform save-game APIs for persistent user data instead of writing files here directly.

Signature

static FString ProjectSavedDir();

Return Type

FString

Example

Locate the project's Saved directory C++
FString Saved = UBlueprintPathsLibrary::ProjectSavedDir();
UE_LOG(LogTemp, Log, TEXT("Project saved dir: %s"), *Saved);

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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