UBlueprintPathsLibrary::ScreenShotDir
#include "Kismet/BlueprintPathsLibrary.h"
Access: public
Specifiers: staticBlueprintPure
Description
Returns the directory the engine writes screenshot files to when a screenshot is captured (e.g. via the console command or the HighResShot system). Equivalent to FPaths::ScreenShotDir() exposed for Blueprint/Python.
Caveats & Gotchas
- • Lives under the Saved tree, so screenshots taken here are excluded from version control and won't ship with a packaged build.
- • This is where screenshots are written to, not a live listing of them — the directory may not exist yet if no screenshot has been taken this session.
Signature
static FString ScreenShotDir(); Return Type
FString Example
Locate the screenshot directory C++
FString Screenshots = UBlueprintPathsLibrary::ScreenShotDir();
UE_LOG(LogTemp, Log, TEXT("Screenshot dir: %s"), *Screenshots); Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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