UBlueprintPathsLibrary::ProjectDir
#include "Kismet/BlueprintPathsLibrary.h"
Access: public
Specifiers: staticBlueprintPure
Description
Returns the base directory of the current project, derived from FApp::GetProjectName(). Equivalent to FPaths::ProjectDir() exposed for Blueprint/Python.
Caveats & Gotchas
- • Can be overridden on the command line (e.g. for self-contained mod support), so don't assume it always matches the .uproject's on-disk location relative to the engine.
- • Returns a path relative to the working directory, not absolute — wrap with ConvertRelativePathToFull() before showing it to a user or writing it to a save file.
Signature
static FString ProjectDir(); Return Type
FString Example
Locate the project's base directory C++
FString Project = UBlueprintPathsLibrary::ProjectDir();
UE_LOG(LogTemp, Log, TEXT("Project dir: %s"), *Project); Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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