UBlueprintPathsLibrary::ProjectContentDir
#include "Kismet/BlueprintPathsLibrary.h"
Access: public
Specifiers: staticBlueprintPure
Description
Returns the Content directory of the current project, derived from FApp::GetProjectName(). Equivalent to FPaths::ProjectContentDir() exposed for Blueprint/Python.
Caveats & Gotchas
- • In a cooked/packaged build the returned directory contains cooked platform-specific assets, not the raw .uasset files you see in the editor.
- • Not writable at runtime on most platforms (consoles, mobile) — use ProjectSavedDir() or ProjectPersistentDownloadDir() for runtime writes instead.
Signature
static FString ProjectContentDir(); Return Type
FString Example
Locate the project's Content directory C++
FString Content = UBlueprintPathsLibrary::ProjectContentDir();
UE_LOG(LogTemp, Log, TEXT("Project content dir: %s"), *Content); Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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