UBlueprintPathsLibrary::GeneratedConfigDir
#include "Kismet/BlueprintPathsLibrary.h"
Access: public
Specifiers: staticBlueprintPure
Description
Returns the directory the engine saves generated (merged) config files to, typically under Saved/Config. Equivalent to FPaths::GeneratedConfigDir() exposed for Blueprint/Python.
Caveats & Gotchas
- • These are derived output files layered from engine defaults, source config, and command-line overrides — editing them directly can be overwritten the next time configs regenerate.
- • Lives under the Saved tree, so it's typically excluded from version control and packaged builds along with the rest of ProjectSavedDir().
Signature
static FString GeneratedConfigDir(); Return Type
FString Example
Locate the generated config directory C++
FString GeneratedConfig = UBlueprintPathsLibrary::GeneratedConfigDir();
UE_LOG(LogTemp, Log, TEXT("Generated config dir: %s"), *GeneratedConfig); Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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