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UBlueprintPathsLibrary::GeneratedConfigDir

function Engine Blueprint Since 4.0
#include "Kismet/BlueprintPathsLibrary.h"
Access: public Specifiers: staticBlueprintPure

Description

Returns the directory the engine saves generated (merged) config files to, typically under Saved/Config. Equivalent to FPaths::GeneratedConfigDir() exposed for Blueprint/Python.

Caveats & Gotchas

  • These are derived output files layered from engine defaults, source config, and command-line overrides — editing them directly can be overwritten the next time configs regenerate.
  • Lives under the Saved tree, so it's typically excluded from version control and packaged builds along with the rest of ProjectSavedDir().

Signature

static FString GeneratedConfigDir();

Return Type

FString

Example

Locate the generated config directory C++
FString GeneratedConfig = UBlueprintPathsLibrary::GeneratedConfigDir();
UE_LOG(LogTemp, Log, TEXT("Generated config dir: %s"), *GeneratedConfig);

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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