RealDocs

UBlueprintPathsLibrary::SourceConfigDir

function Engine Blueprint Since 4.0
#include "Kismet/BlueprintPathsLibrary.h"
Access: public Specifiers: staticBlueprintPure

Description

Returns the directory the engine uses to look for the source leaf .ini config files, before they're merged into generated configs. Equivalent to FPaths::SourceConfigDir() exposed for Blueprint/Python.

Caveats & Gotchas

  • Distinct from GeneratedConfigDir() — this is the authored source config location, not the merged output the running game actually reads at startup.
  • Per the source comment this deliberately can't be driven by an .ini variable itself, since it's needed before any .ini has been loaded.

Signature

static FString SourceConfigDir();

Return Type

FString

Example

Locate the source config directory C++
FString SourceConfig = UBlueprintPathsLibrary::SourceConfigDir();
UE_LOG(LogTemp, Log, TEXT("Source config dir: %s"), *SourceConfig);

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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