UBlueprintPathsLibrary::GameDevelopersDir
#include "Kismet/BlueprintPathsLibrary.h"
Access: public
Specifiers: staticBlueprintPure
Description
Returns the content directory that holds per-developer subfolders (Content/Developers), used for work-in-progress assets not meant to ship.
Caveats & Gotchas
- • Content under this path is conventionally excluded from cooked/shipping builds by project packaging settings — don't rely on assets here being present at runtime.
- • The name is 'GameDevelopersDir' for historical reasons; it refers to the current project, not the engine.
Signature
static FString GameDevelopersDir() Return Type
FString Example
Get the shared developers content folder C++
const FString DevDir = UBlueprintPathsLibrary::GameDevelopersDir();
UE_LOG(LogTemp, Log, TEXT("Developers content dir: %s"), *DevDir); Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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