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UBlueprintPathsLibrary::GameDevelopersDir

function Engine Blueprint Since 4.0
#include "Kismet/BlueprintPathsLibrary.h"
Access: public Specifiers: staticBlueprintPure

Description

Returns the content directory that holds per-developer subfolders (Content/Developers), used for work-in-progress assets not meant to ship.

Caveats & Gotchas

  • Content under this path is conventionally excluded from cooked/shipping builds by project packaging settings — don't rely on assets here being present at runtime.
  • The name is 'GameDevelopersDir' for historical reasons; it refers to the current project, not the engine.

Signature

static FString GameDevelopersDir()

Return Type

FString

Example

Get the shared developers content folder C++
const FString DevDir = UBlueprintPathsLibrary::GameDevelopersDir();
UE_LOG(LogTemp, Log, TEXT("Developers content dir: %s"), *DevDir);

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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