UBlueprintPathsLibrary::GameUserDeveloperDir
#include "Kismet/BlueprintPathsLibrary.h"
Access: public
Specifiers: staticBlueprintPure
Description
Returns the developer content subfolder specific to the current user, nested under GameDevelopersDir().
Caveats & Gotchas
- • The user identity used to name this folder comes from the OS username, not any in-engine account system.
- • Like the parent developers folder, content here is normally stripped from packaged builds.
Signature
static FString GameUserDeveloperDir() Return Type
FString Example
Get the current user's developer content folder C++
const FString MyDevDir = UBlueprintPathsLibrary::GameUserDeveloperDir();
UE_LOG(LogTemp, Log, TEXT("My developer content dir: %s"), *MyDevDir); Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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