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UBlueprintPathsLibrary::GameUserDeveloperDir

function Engine Blueprint Since 4.0
#include "Kismet/BlueprintPathsLibrary.h"
Access: public Specifiers: staticBlueprintPure

Description

Returns the developer content subfolder specific to the current user, nested under GameDevelopersDir().

Caveats & Gotchas

  • The user identity used to name this folder comes from the OS username, not any in-engine account system.
  • Like the parent developers folder, content here is normally stripped from packaged builds.

Signature

static FString GameUserDeveloperDir()

Return Type

FString

Example

Get the current user's developer content folder C++
const FString MyDevDir = UBlueprintPathsLibrary::GameUserDeveloperDir();
UE_LOG(LogTemp, Log, TEXT("My developer content dir: %s"), *MyDevDir);

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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