UBlueprintPathsLibrary::FeaturePackDir
#include "Kismet/BlueprintPathsLibrary.h"
Access: public
Specifiers: staticUFUNCTIONBlueprintPure
Description
Returns the directory where feature packs are kept. Feature packs are the content templates offered when creating a new project or adding content via the Add Feature or Content Pack dialog.
Caveats & Gotchas
- • This is an engine installation directory, not a per-project path, so it is read-only at runtime for a packaged game.
- • Only useful in editor tooling; a shipped game has no feature pack directory to inspect.
Signature
static FString FeaturePackDir() Return Type
FString Example
Log the feature pack directory C++
FString FeaturePacks = UBlueprintPathsLibrary::FeaturePackDir();
UE_LOG(LogTemp, Log, TEXT("Feature packs: %s"), *FeaturePacks); Tags
Version History
Introduced in: 4.20
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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