UBlueprintPathsLibrary::EnginePluginsDir
#include "Kismet/BlueprintPathsLibrary.h"
Access: public
Specifiers: staticBlueprintPure
Description
Returns the directory containing engine-level plugins, i.e. plugins shipped with the engine install rather than added to a specific project. Use ProjectPluginsDir() for plugins local to the current project.
Caveats & Gotchas
- • Only covers plugins under the engine's Plugins/ tree — project-local plugins under <Project>/Plugins live under ProjectPluginsDir() instead, and marketplace/vault plugins may live elsewhere depending on install method.
- • This returns a directory path, not a list of installed plugins — use the plugin manager APIs (IPluginManager) if you need to enumerate or query plugin metadata.
Signature
static FString EnginePluginsDir(); Return Type
FString Example
Locate the engine plugins directory C++
FString PluginsDir = UBlueprintPathsLibrary::EnginePluginsDir();
UE_LOG(LogTemp, Log, TEXT("Engine plugins dir: %s"), *PluginsDir); Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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