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UBlueprintPathsLibrary::EnterpriseFeaturePackDir

function Engine Blueprint Since 4.22
#include "Kismet/BlueprintPathsLibrary.h"
Access: public Specifiers: staticBlueprintPure

Description

Returns the FeaturePack directory under the Unreal Enterprise install, where enterprise content templates live. Equivalent to FPaths::EnterpriseFeaturePackDir() exposed for Blueprint/Python.

Caveats & Gotchas

  • Only meaningful on installs that include Enterprise components — points at a non-existent directory on a standard game project install.
  • FeaturePack contents here are `.upack` archives, not loose content — you can't browse them directly with DirectoryExists()/FileExists() the way you would loose assets.

Signature

static FString EnterpriseFeaturePackDir();

Return Type

FString

Example

Locate the enterprise feature pack directory C++
FString FeaturePacks = UBlueprintPathsLibrary::EnterpriseFeaturePackDir();
UE_LOG(LogTemp, Log, TEXT("Enterprise feature pack dir: %s"), *FeaturePacks);

Version History

Introduced in: 4.22

Version Status Notes
5.6 stable

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