UBlueprintPathsLibrary::EnterpriseFeaturePackDir
#include "Kismet/BlueprintPathsLibrary.h"
Access: public
Specifiers: staticBlueprintPure
Description
Returns the FeaturePack directory under the Unreal Enterprise install, where enterprise content templates live. Equivalent to FPaths::EnterpriseFeaturePackDir() exposed for Blueprint/Python.
Caveats & Gotchas
- • Only meaningful on installs that include Enterprise components — points at a non-existent directory on a standard game project install.
- • FeaturePack contents here are `.upack` archives, not loose content — you can't browse them directly with DirectoryExists()/FileExists() the way you would loose assets.
Signature
static FString EnterpriseFeaturePackDir(); Return Type
FString Example
Locate the enterprise feature pack directory C++
FString FeaturePacks = UBlueprintPathsLibrary::EnterpriseFeaturePackDir();
UE_LOG(LogTemp, Log, TEXT("Enterprise feature pack dir: %s"), *FeaturePacks); Tags
Version History
Introduced in: 4.22
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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