UBlueprintPathsLibrary::EnterpriseDir
#include "Kismet/BlueprintPathsLibrary.h"
Access: public
Specifiers: staticBlueprintPure
Description
Returns the base directory of the Unreal Enterprise install, used by Datasmith and other enterprise-only tooling. Equivalent to FPaths::EnterpriseDir() exposed for Blueprint/Python.
Caveats & Gotchas
- • Returns an empty or non-existent path on installs that don't include the Enterprise components (most game projects) — check DirectoryExists() before relying on it.
- • Relative to the working directory, not absolute — wrap with ConvertRelativePathToFull() if you need an OS-level absolute path.
Signature
static FString EnterpriseDir(); Return Type
FString Example
Locate the enterprise directory C++
FString Enterprise = UBlueprintPathsLibrary::EnterpriseDir();
UE_LOG(LogTemp, Log, TEXT("Enterprise dir: %s"), *Enterprise); See Also
Tags
Version History
Introduced in: 4.22
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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