RealDocs

UBlueprintPathsLibrary::EnterpriseDir

function Engine Blueprint Since 4.22
#include "Kismet/BlueprintPathsLibrary.h"
Access: public Specifiers: staticBlueprintPure

Description

Returns the base directory of the Unreal Enterprise install, used by Datasmith and other enterprise-only tooling. Equivalent to FPaths::EnterpriseDir() exposed for Blueprint/Python.

Caveats & Gotchas

  • Returns an empty or non-existent path on installs that don't include the Enterprise components (most game projects) — check DirectoryExists() before relying on it.
  • Relative to the working directory, not absolute — wrap with ConvertRelativePathToFull() if you need an OS-level absolute path.

Signature

static FString EnterpriseDir();

Return Type

FString

Example

Locate the enterprise directory C++
FString Enterprise = UBlueprintPathsLibrary::EnterpriseDir();
UE_LOG(LogTemp, Log, TEXT("Enterprise dir: %s"), *Enterprise);

Version History

Introduced in: 4.22

Version Status Notes
5.6 stable

Feedback

Was this helpful?

Suggest an edit

Select a field above to begin editing.