RealDocs

UBlueprintPathsLibrary::EnterprisePluginsDir

function Engine Blueprint Since 4.22
#include "Kismet/BlueprintPathsLibrary.h"
Access: public Specifiers: staticBlueprintPure

Description

Returns the plugins directory under the Unreal Enterprise install. Equivalent to FPaths::EnterprisePluginsDir() exposed for Blueprint/Python.

Caveats & Gotchas

  • Only meaningful on installs that include Enterprise components — will point at a directory that doesn't exist on a standard game project install.
  • Distinct from ProjectPluginsDir() and EnginePluginsDir(); plugins living here won't show up in results from those two.

Signature

static FString EnterprisePluginsDir();

Return Type

FString

Example

Locate the enterprise plugins directory C++
FString EnterprisePlugins = UBlueprintPathsLibrary::EnterprisePluginsDir();
UE_LOG(LogTemp, Log, TEXT("Enterprise plugins dir: %s"), *EnterprisePlugins);

Version History

Introduced in: 4.22

Version Status Notes
5.6 stable

Feedback

Was this helpful?

Suggest an edit

Select a field above to begin editing.