UBlueprintPathsLibrary::EnterprisePluginsDir
#include "Kismet/BlueprintPathsLibrary.h"
Access: public
Specifiers: staticBlueprintPure
Description
Returns the plugins directory under the Unreal Enterprise install. Equivalent to FPaths::EnterprisePluginsDir() exposed for Blueprint/Python.
Caveats & Gotchas
- • Only meaningful on installs that include Enterprise components — will point at a directory that doesn't exist on a standard game project install.
- • Distinct from ProjectPluginsDir() and EnginePluginsDir(); plugins living here won't show up in results from those two.
Signature
static FString EnterprisePluginsDir(); Return Type
FString Example
Locate the enterprise plugins directory C++
FString EnterprisePlugins = UBlueprintPathsLibrary::EnterprisePluginsDir();
UE_LOG(LogTemp, Log, TEXT("Enterprise plugins dir: %s"), *EnterprisePlugins); Tags
Version History
Introduced in: 4.22
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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