UAssetManager::DumpLoadedAssetState
#include "Engine/AssetManager.h"
Access: public
Specifiers: static
Description
Dumps a list of currently loaded asset bundles to the log. Used to diagnose what streamable bundles are currently held in memory and why.
Caveats & Gotchas
- • Only reflects assets tracked through the Asset Manager's streamable/bundle system — assets loaded through other means (raw LoadObject, hard references) won't appear in this dump.
- • Intended for use via the AssetManager.DumpLoadedAssets console command during memory investigations, not for programmatic state queries.
Signature
static void DumpLoadedAssetState() Return Type
void Example
Dump loaded bundle state from a console command C++
// From the in-game console:
// AssetManager.DumpLoadedAssets
// Or directly in C++:
UAssetManager::DumpLoadedAssetState(); Tags
Version History
Introduced in: 4.22
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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