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UAssetManager::DumpLoadedAssetState

function Engine Since 4.22
#include "Engine/AssetManager.h"
Access: public Specifiers: static

Description

Dumps a list of currently loaded asset bundles to the log. Used to diagnose what streamable bundles are currently held in memory and why.

Caveats & Gotchas

  • Only reflects assets tracked through the Asset Manager's streamable/bundle system — assets loaded through other means (raw LoadObject, hard references) won't appear in this dump.
  • Intended for use via the AssetManager.DumpLoadedAssets console command during memory investigations, not for programmatic state queries.

Signature

static void DumpLoadedAssetState()

Return Type

void

Example

Dump loaded bundle state from a console command C++
// From the in-game console:
// AssetManager.DumpLoadedAssets

// Or directly in C++:
UAssetManager::DumpLoadedAssetState();

Version History

Introduced in: 4.22

Version Status Notes
5.6 stable

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