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UAssetManager::DumpAssetTypeSummary

function Engine Since 4.22
#include "Engine/AssetManager.h"
Access: public Specifiers: static

Description

Dumps a summary of all managed Primary Asset types to the log, including counts per type. Intended as a debugging aid, typically invoked via console command.

Caveats & Gotchas

  • Writes to the log rather than returning data, so it's meant for interactive debugging or console commands (e.g. AssetManager.DumpTypeSummary), not for querying counts programmatically.
  • Requires the Asset Manager to have already completed its startup scan; calling it too early in the boot sequence will show incomplete or empty results.

Signature

static void DumpAssetTypeSummary()

Return Type

void

Example

Dump the summary from a console command C++
// From the in-game console:
// AssetManager.DumpTypeSummary

// Or directly in C++:
UAssetManager::DumpAssetTypeSummary();

Version History

Introduced in: 4.22

Version Status Notes
5.6 stable

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