UAssetManager::DumpAssetTypeSummary
#include "Engine/AssetManager.h"
Access: public
Specifiers: static
Description
Dumps a summary of all managed Primary Asset types to the log, including counts per type. Intended as a debugging aid, typically invoked via console command.
Caveats & Gotchas
- • Writes to the log rather than returning data, so it's meant for interactive debugging or console commands (e.g. AssetManager.DumpTypeSummary), not for querying counts programmatically.
- • Requires the Asset Manager to have already completed its startup scan; calling it too early in the boot sequence will show incomplete or empty results.
Signature
static void DumpAssetTypeSummary() Return Type
void Example
Dump the summary from a console command C++
// From the in-game console:
// AssetManager.DumpTypeSummary
// Or directly in C++:
UAssetManager::DumpAssetTypeSummary(); Tags
Version History
Introduced in: 4.22
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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