UAssetManager::DumpBundlesForAsset
#include "Engine/AssetManager.h"
Access: public
Specifiers: static
Description
Shows a list of all asset bundles registered for the specified Primary Asset, identified by its Primary Asset Id string (for example Map:Entry). Designed to be bound directly to a console command.
Caveats & Gotchas
- • Takes its target as a raw console-command argument array rather than an FPrimaryAssetId, so it must be called with a parsed "Type:Name" string, not constructed programmatically like the other Dump* functions.
- • If the Args array is empty or the Primary Asset Id string doesn't parse to a registered asset, it logs nothing useful rather than raising an error.
Signature
static void DumpBundlesForAsset(const TArray<FString>& Args) Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| Args | const TArray<FString>& | Console command arguments; the first element is the Primary Asset Id string, e.g. "Map:Entry". | — |
Return Type
void Example
Dump bundles from a console command C++
// From the in-game console:
// AssetManager.DumpBundlesForAsset Map:Entry Tags
Version History
Introduced in: 4.22
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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