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UAssetManager::DumpBundlesForAsset

function Engine Since 4.22
#include "Engine/AssetManager.h"
Access: public Specifiers: static

Description

Shows a list of all asset bundles registered for the specified Primary Asset, identified by its Primary Asset Id string (for example Map:Entry). Designed to be bound directly to a console command.

Caveats & Gotchas

  • Takes its target as a raw console-command argument array rather than an FPrimaryAssetId, so it must be called with a parsed "Type:Name" string, not constructed programmatically like the other Dump* functions.
  • If the Args array is empty or the Primary Asset Id string doesn't parse to a registered asset, it logs nothing useful rather than raising an error.

Signature

static void DumpBundlesForAsset(const TArray<FString>& Args)

Parameters

Name Type Description Default
Args const TArray<FString>& Console command arguments; the first element is the Primary Asset Id string, e.g. "Map:Entry".

Return Type

void

Example

Dump bundles from a console command C++
// From the in-game console:
// AssetManager.DumpBundlesForAsset Map:Entry

Version History

Introduced in: 4.22

Version Status Notes
5.6 stable

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