RealDocs

UActorComponent::NeedsLoadForServer

function Engine Since 4.0
#include "Components/ActorComponent.h"
Access: public Specifiers: virtualoverride

Description

Returns whether this component needs to be loaded on dedicated servers. Mirrors NeedsLoadForClient but for the server context.

Caveats & Gotchas

  • Components with bIsEditorOnly set will return false here just as on the client, preventing them from existing on a dedicated server.
  • Overriding this without calling Super can break the engine's internal filtering of objects not relevant to a server, potentially wasting memory and CPU on the server.

Signature

ENGINE_API virtual bool NeedsLoadForServer() const override

Return Type

bool

Example

Excluding a visual-only component from the server C++
bool UMyVFXComponent::NeedsLoadForServer() const
{
	// This component is purely cosmetic; never needed on a dedicated server
	return false;
}

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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