UActorComponent::ClearUCSModifiedProperties
#include "Components/ActorComponent.h"
Access: public
Specifiers: ENGINE_API
Description
Clears the entire UCS-modified properties list for this component, resetting all property change tracking from the User Construction Script.
Caveats & Gotchas
- • After calling this, all properties previously tracked as UCS-modified are considered 'clean' — subsequent archetype or instance data loads may overwrite them without the UCS-modified guard preventing it.
- • This is called automatically by the engine during Blueprint compilation and component re-registration. Calling it manually can desynchronize the editor's understanding of which properties are instance-overridden.
Signature
ENGINE_API void ClearUCSModifiedProperties(); Return Type
void Example
Reset UCS tracking before re-running construction script C++
#if WITH_EDITOR
void RerunConstructionScript(UActorComponent* Comp)
{
Comp->ClearUCSModifiedProperties();
// Engine will call DetermineUCSModifiedProperties after UCS re-executes
}
#endif See Also
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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