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AGameModeBase::ServerStatReplicatorClass

property Engine Blueprint Since unknown
#include "GameFramework/GameModeBase.h"
Access: public Specifiers: UPROPERTYEditAnywhereNoClearBlueprintReadOnly

Description

Specifies the class used to spawn the AServerStatReplicator actor, which replicates server performance statistics such as frame time and average ping to connected clients.

Caveats & Gotchas

  • NoClear means this property cannot be set to None in the editor — a valid class is always required. Attempting to clear it via Blueprint will silently fail.
  • Change this only if you need to replicate custom server stats by subclassing AServerStatReplicator. For most projects the default class is sufficient.

Signature

UPROPERTY(EditAnywhere, NoClear, BlueprintReadOnly, Category = Classes)
TSubclassOf<AServerStatReplicator> ServerStatReplicatorClass;

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

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