AGameModeBase::ServerStatReplicatorClass
#include "GameFramework/GameModeBase.h"
Access: public
Specifiers: UPROPERTYEditAnywhereNoClearBlueprintReadOnly
Description
Specifies the class used to spawn the AServerStatReplicator actor, which replicates server performance statistics such as frame time and average ping to connected clients.
Caveats & Gotchas
- • NoClear means this property cannot be set to None in the editor — a valid class is always required. Attempting to clear it via Blueprint will silently fail.
- • Change this only if you need to replicate custom server stats by subclassing AServerStatReplicator. For most projects the default class is sufficient.
Signature
UPROPERTY(EditAnywhere, NoClear, BlueprintReadOnly, Category = Classes)
TSubclassOf<AServerStatReplicator> ServerStatReplicatorClass; Tags
Version History
Introduced in: unknown
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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