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AGameModeBase::ServerStatReplicator

property Engine Since unknown
#include "GameFramework/GameModeBase.h"
Access: public Specifiers: UPROPERTYTransient

Description

The live AServerStatReplicator instance spawned by this GameMode. Holds the actor that replicates server performance data to connected clients.

Caveats & Gotchas

  • Transient — this property is never saved or replicated directly. The actor itself is network-spawned and replicated through normal actor replication.
  • Only valid on the server; on clients this pointer is null. Always check validity before dereferencing in code that runs on both authority and remote machines.

Signature

UPROPERTY(Transient)
TObjectPtr<AServerStatReplicator> ServerStatReplicator;

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

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