AActor::UnregisterAsFocalPointInPhysicsReplicationLOD
#include "GameFramework/Actor.h"
Access: public
Specifiers: UFUNCTIONBlueprintCallable
Description
Removes this actor's root component physics object from the Physics Replication LOD focal point list, reverting it to standard LOD priority.
Caveats & Gotchas
- • Safe to call even if the actor was never registered — no error is produced.
- • Call this in EndPlay or when the actor is no longer relevant (e.g., player disconnects) to reclaim LOD budget for other actors.
- • No effect outside the Physics Prediction plugin context.
Signature
ENGINE_API void UnregisterAsFocalPointInPhysicsReplicationLOD() const Return Type
void Example
Unregister on EndPlay C++
void AMyPawn::EndPlay(const EEndPlayReason::Type EndPlayReason)
{
Super::EndPlay(EndPlayReason);
UnregisterAsFocalPointInPhysicsReplicationLOD();
} Tags
Version History
Introduced in: 5.3
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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