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AActor::UnregisterAsFocalPointInPhysicsReplicationLOD

function Engine Blueprint Since 5.3
#include "GameFramework/Actor.h"
Access: public Specifiers: UFUNCTIONBlueprintCallable

Description

Removes this actor's root component physics object from the Physics Replication LOD focal point list, reverting it to standard LOD priority.

Caveats & Gotchas

  • Safe to call even if the actor was never registered — no error is produced.
  • Call this in EndPlay or when the actor is no longer relevant (e.g., player disconnects) to reclaim LOD budget for other actors.
  • No effect outside the Physics Prediction plugin context.

Signature

ENGINE_API void UnregisterAsFocalPointInPhysicsReplicationLOD() const

Return Type

void

Example

Unregister on EndPlay C++
void AMyPawn::EndPlay(const EEndPlayReason::Type EndPlayReason)
{
    Super::EndPlay(EndPlayReason);
    UnregisterAsFocalPointInPhysicsReplicationLOD();
}

Version History

Introduced in: 5.3

Version Status Notes
5.6 stable

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