AActor::RegisterAsFocalPointInPhysicsReplicationLOD
#include "GameFramework/Actor.h"
Access: public
Specifiers: UFUNCTIONBlueprintCallable
Description
Registers this actor's root component physics object as a focal point in the Physics Replication LOD system, causing the engine to allocate higher-fidelity physics replication budget around this actor.
Caveats & Gotchas
- • Only relevant when the Physics Replication LOD system is active (requires the Physics Prediction plugin and specific project settings). Without it this call is a no-op.
- • Must be called on the server — clients do not own the physics replication authority needed to influence LOD budget allocation.
- • Balance the number of focal points carefully; too many defeats the LOD optimization and can increase server bandwidth.
Signature
ENGINE_API void RegisterAsFocalPointInPhysicsReplicationLOD() const Return Type
void Example
Register player pawn as focal point C++
void AMyPawn::BeginPlay()
{
Super::BeginPlay();
if (HasAuthority())
{
RegisterAsFocalPointInPhysicsReplicationLOD();
}
} Tags
Version History
Introduced in: 5.3
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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