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AActor::RegisterAsFocalPointInPhysicsReplicationLOD

function Engine Blueprint Since 5.3
#include "GameFramework/Actor.h"
Access: public Specifiers: UFUNCTIONBlueprintCallable

Description

Registers this actor's root component physics object as a focal point in the Physics Replication LOD system, causing the engine to allocate higher-fidelity physics replication budget around this actor.

Caveats & Gotchas

  • Only relevant when the Physics Replication LOD system is active (requires the Physics Prediction plugin and specific project settings). Without it this call is a no-op.
  • Must be called on the server — clients do not own the physics replication authority needed to influence LOD budget allocation.
  • Balance the number of focal points carefully; too many defeats the LOD optimization and can increase server bandwidth.

Signature

ENGINE_API void RegisterAsFocalPointInPhysicsReplicationLOD() const

Return Type

void

Example

Register player pawn as focal point C++
void AMyPawn::BeginPlay()
{
    Super::BeginPlay();
    if (HasAuthority())
    {
        RegisterAsFocalPointInPhysicsReplicationLOD();
    }
}

Version History

Introduced in: 5.3

Version Status Notes
5.6 stable

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