AActor::K2_OnEndViewTarget
#include "GameFramework/Actor.h"
Access: public
Specifiers: UFUNCTIONBlueprintImplementableEvent
Description
Blueprint event fired when a PlayerController stops using this actor as its view target. Implement in Blueprint to react to camera handoff without C++ overrides.
Caveats & Gotchas
- • This is a BlueprintImplementableEvent with no C++ body. Triggering it requires that BecomeViewTarget's Super call chain executes correctly — if any C++ subclass skips Super::EndViewTarget, this event will not fire.
- • The event can fire during actor cleanup. If you reference other actors or components inside this event, validate with IsValid() before use.
Signature
void K2_OnEndViewTarget( class APlayerController* PC ) Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| PC | class APlayerController* | The PlayerController that no longer has this actor as its view target. | — |
Return Type
void Example
Blueprint: stop a looping camera effect on view exit text
Event OnEndViewTarget (PC: PlayerController)
-> Stop Particle System on CameraEffectComponent Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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