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AActor::K2_OnBecomeViewTarget

function Engine Blueprint Since 4.0
#include "GameFramework/Actor.h"
Access: public Specifiers: UFUNCTIONBlueprintImplementableEvent

Description

Blueprint event fired when a PlayerController sets this actor as its view target. Implement this in a Blueprint actor to react without overriding BecomeViewTarget in C++.

Caveats & Gotchas

  • This is a BlueprintImplementableEvent — do not provide a C++ body. The implementation is in the Blueprint graph. If you need C++ behavior on BecomeViewTarget, override BecomeViewTarget directly (and ensure you call Super to trigger this event).
  • The event fires on both the server and locally controlled clients but not on simulated proxies.

Signature

void K2_OnBecomeViewTarget( class APlayerController* PC )

Parameters

Name Type Description Default
PC class APlayerController* The PlayerController that now has this actor as its view target.

Return Type

void

Example

Blueprint: play a camera enter animation text
Event OnBecomeViewTarget (PC: PlayerController)
  -> Play Animation on CameraArmComponent (Anim: CameraEnterAnim)

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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