AActor::IsSelectionChild
#include "GameFramework/Actor.h"
Access: public
Specifiers: virtualENGINE_APIconst
Description
Returns whether this actor is part of another actor's selection group in the editor. When true, this actor cannot be independently selected — it is always selected through its parent.
Caveats & Gotchas
- • Like IsSelectionParentOfAttachedActors(), this is an editor-selection concept only and has no runtime effect.
- • If you return true here, the editor will route selection clicks through GetSelectionParent() — make sure GetSelectionParent() returns a valid non-null actor or the selection system may crash.
- • The default implementation returns false, meaning actors are independently selectable by default.
Signature
ENGINE_API virtual bool IsSelectionChild() const Return Type
bool Example
Make an actor always be selected through its parent C++
bool AMyChildActor::IsSelectionChild() const
{
// This actor is always selected as part of its parent group
return GetSelectionParent() != nullptr;
} Tags
Version History
Introduced in: 4.20
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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