AActor::IsSelectionParentOfAttachedActors
#include "GameFramework/Actor.h"
Access: public
Specifiers: virtualENGINE_APIconst
Description
Returns whether this actor acts as a selection parent for its attached actors in the editor. When true, selecting a child also implies selection of this parent as a group.
Caveats & Gotchas
- • This is an editor-only concept — the function is compiled in all builds but its result is only meaningful inside the editor. At runtime there is no selection system.
- • The default implementation returns false. Override it in actors that logically group their children (e.g. procedural mesh generators or level instance roots) to get correct group-selection behavior in the editor.
- • Must be consistent with IsSelectionChild() on the attached actors — mismatched overrides will produce confusing selection behavior in the editor viewport.
Signature
ENGINE_API virtual bool IsSelectionParentOfAttachedActors() const Return Type
bool Example
Mark an actor as a selection group parent C++
bool AMyGroupActor::IsSelectionParentOfAttachedActors() const
{
return true; // Selecting any child also selects this actor
} Tags
Version History
Introduced in: 4.20
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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