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AActor::GetNetUpdateFrequency

function Engine Blueprint Since unknown
#include "GameFramework/Actor.h"
Access: public Specifiers: constUFUNCTION

Description

Returns the current rate (updates per second) at which this actor is considered for replication.

Caveats & Gotchas

  • The returned value is the desired frequency, not a guarantee — bandwidth saturation and priority scheduling can reduce the effective replication rate below this value.
  • Direct access to the underlying NetUpdateFrequency property was deprecated in UE 5.5; always use this getter rather than accessing the field directly if you need to maintain compatibility with future engine versions.

Signature

UFUNCTION(BlueprintGetter)
ENGINE_API float GetNetUpdateFrequency() const

Return Type

float

Example

Log the current net update frequency for debugging C++
void AMyActor::DebugNetStats() const
{
    UE_LOG(LogTemp, Log, TEXT("%s net update freq: %.1f Hz"), *GetName(), GetNetUpdateFrequency());
}

Version History

Introduced in: unknown

Version Status Notes
5.6 stable
5.5 stable Introduced as replacement for direct property access.

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