AActor::GetMinNetUpdateFrequency
#include "GameFramework/Actor.h"
Access: public
Specifiers: constUFUNCTION
Description
Returns the minimum rate (updates per second) this actor will be considered for replication, even when its replicated properties are not changing.
Caveats & Gotchas
- • Returns the configured minimum, not the observed effective rate — actual replication can still be skipped due to net driver priority and bandwidth limits.
- • Direct access to the underlying MinNetUpdateFrequency property was deprecated in UE 5.5; use this getter rather than accessing the field directly.
Signature
UFUNCTION(BlueprintGetter)
ENGINE_API float GetMinNetUpdateFrequency() const Return Type
float Example
Conditionally raise min frequency for high-priority actors C++
void AMyManager::EnsureHighPriorityReplication(AActor* Actor)
{
if (Actor && Actor->GetMinNetUpdateFrequency() < 5.f)
{
Actor->SetMinNetUpdateFrequency(5.f);
}
} Tags
Version History
Introduced in: unknown
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
| 5.5 | stable | Introduced as replacement for direct property access. |
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