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AActor::GetMinNetUpdateFrequency

function Engine Blueprint Since unknown
#include "GameFramework/Actor.h"
Access: public Specifiers: constUFUNCTION

Description

Returns the minimum rate (updates per second) this actor will be considered for replication, even when its replicated properties are not changing.

Caveats & Gotchas

  • Returns the configured minimum, not the observed effective rate — actual replication can still be skipped due to net driver priority and bandwidth limits.
  • Direct access to the underlying MinNetUpdateFrequency property was deprecated in UE 5.5; use this getter rather than accessing the field directly.

Signature

UFUNCTION(BlueprintGetter)
ENGINE_API float GetMinNetUpdateFrequency() const

Return Type

float

Example

Conditionally raise min frequency for high-priority actors C++
void AMyManager::EnsureHighPriorityReplication(AActor* Actor)
{
    if (Actor && Actor->GetMinNetUpdateFrequency() < 5.f)
    {
        Actor->SetMinNetUpdateFrequency(5.f);
    }
}

Version History

Introduced in: unknown

Version Status Notes
5.6 stable
5.5 stable Introduced as replacement for direct property access.

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