7 results for "ACharacter"
class function function function function function class
ACharacter Engine
ACharacter extends APawn with a CapsuleComponent for collision, a SkeletalMeshComponent for visual representation, and a CharacterMovementComponent for walking, running, jumping, swimming, and flying.
ACharacter::GetCharacterMovement Engine
Returns the CharacterMovementComponent attached to this character.
ACharacter::Jump Engine
Makes the character attempt to jump.
ACharacter::LaunchCharacter Engine
Applies a velocity impulse to the character, overriding or adding to the current velocity.
UGameplayStatics::GetPlayerCharacter Engine
Returns the ACharacter possessed by the given local player controller, or null if the controller has no pawn or the pawn is not an ACharacter.
UGameplayStatics::GetPlayerPawn Engine
Returns the APawn possessed by the given local player controller.
UCharacterMovementComponent Engine
The movement component used by ACharacter.