ACharacter::GetDefaultHalfHeight
#include "GameFramework/Character.h"
Access: public
Specifiers: virtualconstoverride
Description
Returns the default (standing) half-height of the Character's CapsuleComponent. This is the unscaled capsule half-height set at construction time, not the current possibly-crouched value.
Caveats & Gotchas
- • Returns the *default* half-height, not the current one — if the character is crouching, the capsule's actual half-height will be smaller. Use `GetCapsuleComponent()->GetScaledCapsuleHalfHeight()` to get the live value.
- • The value comes from `CharacterMovement->DefaultCharacter.CachedDefaultHalfHeight` which is cached in `PostInitializeComponents`; overriding capsule size after that point will not update what this function returns unless you also update the cached value.
Signature
ENGINE_API virtual float GetDefaultHalfHeight() const override; Return Type
float Example
Compute eye height offset relative to default standing height C++
float AMyCharacter::ComputeStandingEyeHeight() const
{
// Eye height is some fraction of the full standing height
return GetDefaultHalfHeight() * 0.9f;
} Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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