ACharacter::ClientAckGoodMove_Implementation
Deprecated: Use ClientMoveResponsePacked_Implementation instead.
#include "GameFramework/Character.h"
Access: public
Description
Client-side body for ClientAckGoodMove. Notifies CharacterMovementComponent that the move at the given timestamp was accepted, triggering removal of that move from the saved-moves list.
Caveats & Gotchas
- • Deprecated alongside ClientAckGoodMove; use the packed response path for new projects.
- • Must call Super to actually remove the move from CharacterMovement's saved-moves buffer. Failing to call Super leaks saved moves and can cause memory growth over long sessions.
Signature
ENGINE_API void ClientAckGoodMove_Implementation(float TimeStamp) Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| TimeStamp | float | Timestamp of the acknowledged move. | — |
Return Type
void Example
Override with Super call C++
void AMyCharacter::ClientAckGoodMove_Implementation(float TimeStamp)
{
// Always call Super — it clears the acked move from the buffer
Super::ClientAckGoodMove_Implementation(TimeStamp);
} See Also
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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