ACharacter::ClearCrossLevelReferences
#include "GameFramework/Character.h"
Access: public
Specifiers: virtualoverride
Description
Called during level streaming to null out any references this Character holds to objects in other levels being unloaded. ACharacter overrides this to clean up movement-related cross-level references.
Caveats & Gotchas
- • Always call Super::ClearCrossLevelReferences() if you override this — the base AActor and APawn implementations clear important component and controller references.
- • This is called on the game thread during level unload; do not spawn actors or access UWorld-level services inside this function as the level may be partially unloaded.
Signature
ENGINE_API virtual void ClearCrossLevelReferences() override; Return Type
void Example
Override to clear a custom cross-level reference C++
void AMyCharacter::ClearCrossLevelReferences()
{
Super::ClearCrossLevelReferences();
// Null out any raw pointers to objects that may live in another level
CrossLevelTargetActor = nullptr;
} Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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