UObject::GetWorld
#include "UObject/Object.h"
Access: public
Specifiers: virtualconst
Description
Returns the UWorld this object belongs to. The base UObject implementation returns null; gameplay classes (AActor, UActorComponent, etc.) override this to return the correct world.
Signature
virtual UWorld* GetWorld() const Return Type
UWorld* Caveats & Gotchas
- • The base UObject implementation always returns null unless the outer chain leads to a UWorld. Do not assume a non-null return without checking.
- • During CDO construction GetWorld() returns null. Calling it in a constructor is a common crash source.
- • In multi-world PIE scenarios, GetWorld() returns the specific world for this object instance, not the global GWorld. Prefer GetWorld() over GWorld in all gameplay code.
Example
Safe world access pattern C++
void UMyComponent::DoSomething()
{
UWorld* World = GetWorld();
if (!World) { return; }
World->SpawnActor<AActor>(MyClass, SpawnTransform);
} See Also
Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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